Middle fielder follows the game ball.Įncounters occur when playing offensively (you have the ball) or defensively(opponent has the ball). Double Sides - One forward and defender for each side of the game sphere.Counter - Defenders follow opponents closely to counter missed passes and shots.Playing more offensively than defensively. Flat Line - Players form a straight line down the middle of the sphere.All-Out Defense - All players follow the opponent carrying the game ball.Other players stay to the side, following MF. Center Attack - Midfielder pushes forward, playing more defensively.Right Side - Players defend the right side of the game sphere.Left Side - Players defend the left side of the game sphere.Mark - Players will chase the opponent they are marked to watch for techniques.All players tend to stay toward the middle of the field, however will chase opponent if they come close to defending area with the ball. Midfielder stays in the center of the field. One forward and defender for each side of the game sphere. Movement is determined by direction the player is looking.įormations - press while in defense - More formations are learned as you win games
Manual A - You control the player with the ball.Auto - Computer controls all your players movements.Choose which 6 of your 8 players are in each position, set their techniques, and if they are following an opposite to watch for new techniques. Pick your game mode and opponent if applicable. In reality it is a game of numbers, in which your teams stats are pitted against the other teams stats. The goal of the game is to score more points than your opponent in 10 minutes. Catch (CA): Goalie's ability to catch opposing shots.īlitzball is a mixture of games such as soccer, football, and water polo.Shoot (SH): Determines player's ability to score goals.Block (BLK) or (BL): Ability to intercept passes or block shots.Pass (PA): Determines player's effective passing range.Attack (AT): Ability for a successful steal on breakthrough.Endurance (EN): Ability to endure tackles on breakthrough.Speed (SPD) or (SP): Determines character quickness.When it reaches 0, all character stats are halved.